#pragma once
#include "BaseObject.h"

class SGD::Vector;

class MovingObject: public BaseObject
{
public:
	MovingObject();
	~MovingObject();

	void Update(float dt);

	SGD::Vector		GetVelocity()	const			{ return m_vtVelocity; }
	void			SetVelocity(SGD::Vector vel)	{ m_vtVelocity = vel; }


protected:

	SGD::Vector m_vtVelocity;
	
};

